Fellows Process Blogs

Explore the journey of Digital Knowledge Center fellows through their personal reflections and documentation of their fellowship projects.


Most Recent Fellows Posts

  • 05 Backtracking

    In my previous blog post I explained how I was changing my code to show 3d visuals, that is no longer the case. My idea for how I wanted everything to look was posing problems for how to conceptualize 3d rendering, it will be something I return to in the future. Since I have returned to 2 dimensions I have made much more progress towards shaping my visuals towards my original idea. Below are 4 iterations of the visuals, demonstrating a bit of how procedural my decision making is. I began with the basic structure, all the planets I wanted…

    Read More

  • Baseball Podcasting: Website Visual Touchups – Blog Post #6

    More Content The first thing I looked at on the Website is where I can add more content. An obvious spot was the main page, where I had one really bad paragraph that told nothing. I replaced that with a couple paragraphs about why preservation of baseball sites is important, and the complete quote that I bookended my conference presentation with in Gettysburg to emphasize the point further. It also was recommended to me that I add an about me page, a lot of websites have them and they are a good way to know that the creator is legit.…

    Read More

  • Bionicle Display Project Part 11 – Cross-wired Freak

    Read More

  • Bionicle Display Project Part 10 – Arise

    Read More

  • 04 A New Dimension

    In order to prepare for working with 3d objects (my plan for representing the planets), I wanted to familiarize myself with the tools in p5.js that enable 3d. As it turns out, they’re rather simple. You must simply declare the canvas with an extra argument (WEBGL), and then you may call commands such as orbitControl() which enables movement in 3d via the mouse. To practice the placing of objects in 3d, I played around with the code snippets provided in the documentation. Firstly, it’s just a sphere comprising rings of cubes. I added the ability to make concentric layers, here…

    Read More


Posts By Fellows