Category: Uncategorized

  • Baseball Podcasting: So It Begins – Blog Post #1

    The Beginning of an Idea

    Hi, My name is Drew Meisenheimer and I am a senior here at Mary Washington. Before I begin this phase of what has so far been a really incredible journey, there are some things you should know about me. All of this may not make any sense whatsoever at first, but trust me when I say it will all tie together. The biggest thing to know is that I love the idea of the American Road Trip. I love it so much that coming to school at Mary Washington, the First Year Seminar I decided to take was centered around the American Road Trip. An added bonus was that this FSEM was taught in the Department of Historic Preservation, which ended up being my major. I know what you’re thinking, what is a preservation major doing in a fellowship with technology? Don’t we just like old things and new things aren’t our speed? I will get to that, and it is cool how it connects. There are a lot of ways historic places and artifacts can connect to modern systems and ideas. Anyway, in the FSEM I was told one thing on Day 1 that most freshmen overwhelmed with entering college would just let go right over their heads. Not me, I took this one thing to heart as the best advice I could possibly receive and it led me to this project now, as well as many other awesome places. “Life is about the detours, let your curiosity drive you to places you never expected” were the words of wisdom from the professor of the class that influenced me so much. This is something I have always believed, and yet did not quite understand the extent of what it meant until very recently, but that approach to life changed how I look at everything now. Back to the class, the semester project was to design our own Road Trip, so it was my first opportunity to take the advice to heart. I have designed every one of my family road trips since I can remember, and this was my chance to make my dream trip. I picked as many National Parks as I could, and found every baseball related attraction between, and wrote about a trip to all of it. Not only that, but I have now been to some of the places on it, among them Paterson Great Falls National Historical Park where Hinchliffe Stadium is (National Parks and Baseball in One spot!!!!), the site of Forbes Field at the University of Pittsburgh, and the site of Griffith Stadium in Washington DC where the Howard University Hospital now sits. Yes, these places will connect to this story too, buckle in for this ride with me. We are just getting started

    A person standing in front of a brick wall with Ivy covering parts of it and "463FT" written slightly to the right of the person
    Me with the Outfield Wall at Forbes Field behind me in August 2023, it is a cool site to visit. Picture taken by my dad

    Let my curiosity drive me, right? It was a road trip I can only take like this, in fragments not all at once, but it gives an opportunity for literal detours as well as figurative ones, and I know that will make life fun.

    Future Assignments

    After the FSEM, I did not expect this to grow further, and if it did I did not expect it to be because of the baseball aspect. I tend to seek out all things National Parks more, so that is where I thought it would go. But that is the thing about detours, they take you where you least expect. I did not touch the baseball aspect again for another two years, when in the Fall of 2023 I took a preservation class called Material Culture and was required to do a semester project where I analyzed any physical object of my choosing made or modified by people, and write a paper about the thing itself or how it relates to broader contexts of history. I have a baseball glove from the 1940s, and this is where the idea starts to develop into what I have now. I took this glove and started to think about how I could use it, and found a very clear answer. The 1940s were the height of the Negro Leagues, professional baseball leagues where people were prevented from what was considered the highest level of the game because of the color of their skin. I decided to dive headfirst into that. I put more work into this paper and presentation than any other assignment in my life, and it showed in the final product, which I was super proud of. I learned about people like Rube Foster, the founder of the Negro National League, and Buck O’Neil, a player for the Kansas City Monarchs whose achievements took way too long to be recognized. It opened my eyes to a glimpse of what the experience for them might have been like, and made me think that this is a story that should be told more often than it is.

    Now lets jump ahead a semester to the Spring of 2024. I took an archaeology class for the first time, and my professor encouraged me to try to connect the class term project with the one I did for Material Culture. The project was to make a podcast episode about anything relating to American Archaeology of our choosing. I thought it was impossible to connect, until I thought a little outside the box and learned that archaeology is more than just digging in the dirt. It is just as much about resources from the past, and what they can tell us about the way people lived. Baseball stadiums fit perfectly into this, so I was able to make it work. One of the stadiums on my “road trip” from freshman year that I had visited a couple times already seemed to me like the perfect place to start. I decided to look at Hinchliffe Stadium, a Negro League ballpark in Paterson, New Jersey that had just finished a massive restoration project, and see if any archaeological study was done, and if not what could be done to help interpret the site better.

    The gate of a falling apart sporting complex with wood support beams holding it up and weeds growing inside
    Hinchliffe Stadium in July 2021 while it was being restored. Picture taken by me

    With this project, I looked at a lot of primary resources and resource surveys and reports, as well as reaching out to various preservation professionals in Paterson to see if they knew anything, so the research I did was way different from anything I had done before. The final product is something I was super proud of at the time especially given I hated using technology so recording and editing a podcast episode was unfathomable to me, I actually had a lot of fun. Looking at it now, the podcast episode could have been a lot better, but the enjoyment of that phase and desire to improve upon it is actually the inspiration for the current phase of the project that I am in, which I will get to. It also led to the next phase, which is possibly the coolest thing I have ever done.

    Coolest Research Project Ever

    After the archaeology podcast project, my professor came to me with an idea, another detour that I was not at all expecting but am so glad I took. She asked if I wanted to do an independent study class where I build on what I have done so far in the FSEM, Material Culture, and the Archeology classes and expand that work, turning it into some kind of interpretive resource. I took the opportunity and ran. After 135 hours in the fall of 2024 working on something that I sometimes could not even envision a final product, but always knew I could make it awesome, I now have a StoryMap on ArcGIS that combines every element and goes deeper. I did not want to stop at Hinchliffe Stadium, so I used that as a starting point and included 12 other former Negro League Ballparks in the StoryMap. Some of these, like Hinchliffe or Rickwood Field in Birmingham, Alabama, are still standing. Others, like Griffith Stadium in Washington, DC or Greenlee Field in Pittsburgh, Pennsylvania are gone without a trace. A lot more, like Forbes Field in Pittsburgh or Bush Stadium in Indianapolis, Indiana have some of it still standing or have been adaptively reused in some way. Some have higher levels of protection and standards of preservation from being listed on the National Register of Historic Places, and others were allowed to be torn down because nobody saw their importance in time. Seeing how sites were and still are similar in spite of all their differences was just as cool to me as reading the stories of players that played in these places and whose lives deserve more recognition, and what better way is there to recognize what they did than tell the story of the place where they did it? The project also gave me an opportunity to reach out to more places and make connections with places that help to tell these stories. The StoryMap might be my single proudest accomplishment so far in an academic sense, but it is still missing something. I found a lot of side tangents and rabbit holes I could go down but did not have time to in the semester I had for it. Some of these are talking about how stadiums are seen in various movies, to talking about how a lot of the spaces were shared by multiple teams and how that worked, and so many other topics. I want to dive deeper into some of that. This brings us to the current phase of this project.

    A building with a parking lot, trees, a sidewalk with people walking, and a street in front of it.
    A view from what I believe to be where the seats behind home plate at Griffith Stadium once were. The site is now where Howard University Hospital is, a very different feel from its baseball past. Picture taken by me in October 2024
    Screenshot of a webpage for a StoryMap on ArcGIS about Baseball Stadiums
    The homepage for my StoryMap on ArcGIS, definitely a fun project to work on

    Podcast Time

    In trying to figure out the best way to tell these stories, I realize that I have an opportunity to improve a skill that I started to build about a year ago: Podcasting. The professor I worked with on the StoryMap had the same idea, and recommended I apply for this Digital Knowledge Center Fellowship to have some more support in doing that, and build on other skills as well. I am going to create some podcast episodes, the plan currently being to publish one and have two more ready to either record or edit into a finished product. I am also going to have a domain of one’s own, or a website, to house all of this and the StoryMap in a more accessible place. While my skills for all of this are currently very slim if they exist at all, I am excited to learn about how it all works and expand what I can do. Telling these stories in the process seems like a fun way to go about that, and so begins this phase.

    The first step to making this Podcast was to determine the topic of the first few episodes, of which I currently have three. Since the main ideas of the project are Historic Preservation and Baseball, I figured the opening episodes should explain what those two things are. I am planning a two part opener talking about Historic Preservation and all it entails in one, with the help of fellow preservation major Michael Murphy to add more insight, and in the other talking about the history of baseball and how it has changed, as well as implications of those changes either in the game or the world around it. The last episode is going to be about how baseball movies show stadiums, specifically the ones in my StoryMap, and how that does or does not impact how these places are preserved or how their stories are told.

    The next step was to outline everything in these episodes. For the Historic Preservation one, I consulted Michael for advice, since he is helping me tell about it on the episode. He liked my ideas of a broad overview of key terms and legislation in a style that someone who knows nothing about Preservation will understand, since the target audience is baseball fans who may not know anything about it. For this one I am thinking we will just use the outline to have a conversation about it with a more laid back vibe than lecture format, but that could change based on whether it seems to be working or not. For the baseball history overview, I am digging deeper into significant periods of time, and telling about things that occurred to change the game. Of course I will emphasize the periods of social progress, and throughout the episode I will connect it to preservation and why that should exist too. For the movies episode, I found the movies that feature the ballparks in my StoryMap and those are the movies I plan to focus on. Some of the parks have been torn down, others still stand and are listed on the National Register of Historic Places, and others have some sort of repurposing done to part or all of it. It is fascinating, and I plan to dive into whether them being featured in these movies effects the methods of preservation, or lack thereof. Based on what I have found so far, I am hypothesizing that the two things are not connected, but more may tell me something different so we will see.

    This seems to be a good start to a series, and I am formulating other ideas as I go too, so I may outline some more in the future this semester, or at the very least have a running list of ideas to go back to later.

    But Wait… There’s More!

    Of course, the Podcast is not the only part of this stage of the project. I am also going to make a website to house my StoryMap as well as the Podcast series. On it I am thinking in addition to the episodes, I will put transcripts on the page for each episode. This is not only for accessibility, but also because some people prefer to read and that allows them to get the content too. It will definitely take more time to make this possible, but it is a necessary commitment in my view, and I find doing transcripts fun because I can use that to reflect on how I can improve. This makes me better at public speaking, and for these purposes it makes me better at podcasting, which I consider a win. In terms of a podcast name, a website name, and a domain name, I have had some ideas. The domain name can basically be the same as the website name so that makes it a little easier. Obviously I need it to connect to Baseball and Preservation, and there are a lot of ways to go with that. I called the StoryMap “Preserving in Place: National Register & the Negro Leagues” which might be a good starting place. It feels too academic for this type of thing, and it does not encompass everything that will be in the podcast and website, so I would need to refine it a little.

    For the Podcast, I think a simple title that covers everything is all I need. For now I like how “Preserving Our Pastime” sounds. Preservation is clearly there, and baseball being considered by many the National Pastime, it makes sense. This could change before I release my first episode, but for now anyway that is what I think I am going with.

    For the Website and Domain, I want it to be catchy, and honestly for the domain I think preservingourpastime.com is easy to remember, and connects to the podcast in people’s heads. So I may go with that, but for the website I am not sure. I want to make it something catchy that may connect to something people know too. For a while “People Will Stay” as a reference to the famous Field of Dreams “People Will Come” speech, but it does not really stand out or feel original. At the end of the day, I think “Preserving Our Pastime” works for all three things, it is simple, to the point, and hopefully will catch some interest from people.

    Next Steps

    Now that episodes are outlined and a name for everything has at least been thought about, I need to make a plan for the next couple weeks until the next update. I think the biggest thing will be meeting with Michael Murphy to talk more about the first episode, and come up with a plan together for how it is going to work and when to record. If we are both able with our own time restraints, I think actually recording the audio is possible too. In addition, I think finding out how websites work and setting that up with the structure for everything to go on it also makes sense as a next step. These seem like logical next steps for now, and I feel like I am going to find more to refine as I go so I will include all of that in the next update. I hope this stage of the detour is as fun as the last, it has been so far, and I hope everyone reading about it finds as much enjoyment in it as I have. Farewell for now, its time for some fun!

  • Bionicle Display Project Part 2 – Clean-Up Time

    Welcome again to my display project. This last weekend proved to be very busy for my personal life, but I’m glad to get back into the swing of things again, and to start making some real progress on this.

    Intro

    I ended off my last post by talking about how many of the Toa Inika needed a proper deep clean. We can’t have any grime and dirt ruining the beauty of these figures and their soon to be home!

    To get right into it, the first thing I want to do is quickly use some compressed air to blow away any loose debris and dust on the pieces. To make this process easier, I’ll deconstruct each Inika down to have an easier time with each piece.

    Because there’s so many pieces, I only want to detail some of the worst, most visible offenders and showcase a before-and-after of those pieces. So with that being said, let’s begin.

    The Great Dusting

    I chose to start with Nuparu due to his black coloration making the grime most visible. By far his dirtiest parts are his mask, shoulder and chest armor, and torso.

    Personally, I’m amazed his feet and lower arms don’t have as much dust on them with how many fine details they have.

    Unfortunately, the compressed air was not able to remove much from the torso, and nearly nothing from the shoulder armor. However, the chest plate cleaned up nicely, as I had expected… but so did his Kadin!

    While I’ll still have to go over them again with a wash of isopropyl alcohol, it is nice to have at least some of the dust off.

    I continued his cleaning without any further surprising incidents. Everything left of him will need some alcohol.

    Fun fact! – Nuparu

    As mentioned on his character bio in my first post, Nuparu was an excellent engineer and nothing short of a genius. During the Bohrok invasion on Mata Nui, he failed to escape Onu-Koro before it was flooded and ended up trapped in its caves alongside Onepu and Taipu.

    While the two other Matoran worked on digging an escape path, Nuparu used the empty shell of a Gahlok to create the Boxor, which would play a massive role in saving the other villages across Mata Nui from the invasion.

    He quite literally built an Iron Man-like suit in a cave, with a box of scrap, 6 years before the first Iron Man movie would debut.

    Thankfully, Jaller, Kongu, and, to my surprise, Hewkii all are fairly clean as is and I don’t feel any of their parts are worth documenting.

    Hahli, on the other hand, has some parts that could use a dusting. Her parts include her torso, mask, and chest plate.

    Within these parts, her chest plate and torso cleaned up alright. Her Elda is still plagued by bits of dust and other gunk. I worry that a lot of this mess is caused by wear and tear around the mask, as there are some very clear scuff marks and light scratches. Should that be the case, I would feel that using a different mask piece entirely would have to be the best option.

    Thankfully, I happen to have a few extra copies of Hahli specifically. This is due both in part just to luck from the pieces I’ve kept over the decades, and because of the Inika exclusive combiner Toa Jovan*, who is assembled with parts of Hewkii, Nuparu, and Hahli. I bought a second copy of all three Toa Inika specifically to assemble Jovan, and after assembling him, I kept the remaining pieces of each Toa in their respective canisters.

    *Fun fact! – Toa Jovan

    Jovan was extremely unique in his lore. He was the only Toa of Magnetism, and also the only Toa in his team, to have ever gotten an official name or design. In-universe, Jovan was one of the oldest Toa created and his team reflects this, being the first ever functional Toa team. His team would also not only be the first ones to retrieve the Mask of Life, but also included the only other (unfortunately, unnamed) character who would be destined to wear said mask.

    This is all to say, I do happen to have an extra Elda I can swap out for if needed. I gave it a quick inspection but struggled to see any physical damage under the extremely thick dust all over it, so hopefully that means there is none!

    Age Begins to Show

    While continuing to clean Hahli, I spotted this crack in her right foot!

    Blue Bionicle foot with a small, deep crack towards the toe

    While it is small, and does not (currently) affect the overall structure stability of her, it does worry me that it has formed at all.

    I went to grab another foot from her canister, but spotted more cracks on each of them!

    Two different blue Bionicle feet with small, deep cracks towards the toe

    This was extremely strange to me, as I have never seen damage like this in these specific molds before, so that got me thinking that the cause was similar case to that of the infamous Gold Plastic Syndrome*. I decided to inspect Kongu’s feet, and sure enough…

    Two green Bionicle feet with small, shallow cracks towards the toe

    The cracks reveal themselves again! While his are much milder compared to Hahli’s it does seem to me that this issue is caused by the special marbled plastic they both share.

    *Tragic fact – GPS in Bionicle

    While Gold Plastic Syndrome is a term created and used by the Transformers toy community, Bionicle suffered from a very similar issue, just with another color. While the Lime (referred to as Lime Green by the community) color had been used since the beginning of the series, featuring in Toa Mata Lewa in 2001, and even the Toa Inika’s heads, it was not until 2007 that Lime Green would start to gain its horrible infamy.

    While not to the extreme, hand-crushing degree of actual GPS, any Bionicle joints made with the Lime Green coloration had a very noticeable reduction in strength, breaking under normal use extremely easily, and quickly. This was made worse because those joints were sockets, meant to snap on to ball joints after applying force.

    This excellent Reddit thread delves into the specifics and history of it all (although beware of major spoilers for Bionicle’s story). In short, something within the plastic mixture that Lego used was the culprit, and it means that nearly all Lime Green pieces made after 2006 are eventually doomed to be destroyed. Hopefully injection molding becomes cheaper in the future and fans find a way to replicate Lego’s plastic colors.

    My Hypothesis

    On top of the marbled plastic in general, I believe this to be a result of this specific foot mold, as these parts are both softer and less shiny in comparison to, say for example, Hahli’s legs, which also contain the same marbled process and have that signature Lego shine.

    What I am more unsure of though is the primary cause for this to happen. My initial guess was that it was due to aging and that it is a new phenomenon, as I was unable to find anything online that referred to these cracks (or any cracking in general on the Inika), but then it hit me.

    For some context, I am an out of state student from Texas and during the Winter and Summer breaks I pack my belongings in my car and drive the nearly 1700 miles it is from UMW to my parent’s house and back.

    Furthermore, this year Eastern U.S. was hit by a massive snowstorm and cold front featuring freezing temperatures for multiple days. Thankfully, I avoided being in the snowstorm directly as I was always a day behind it, but the further East I went, the colder the temperatures would be. Out of the three nights I traveled, two of them were in freezing weather surrounded in ice and snow, and my car would be subject to hours of that weather.

    Of course, among the belongings I packed while preparing for the drive back to UMW, was the Toa Inika in their canisters. I, in hindsight, rather foolishly decided to leave them in my car’s trunk rather than in the main cabin with other items such as electronics. And because my car’s trunk is both not air-conditioned or as well insulated as the cabin…

    I believe that these cracks could be a result of extreme temperature shifts! Similar to how a small crack in a windshield can expand to a multiple feet wide monster after the weather temperatures repeatedly lower and rise, I think that something similar happened to these Bionicle pieces.

    Here’s my full thoughts to explain my hypothesis. I believe that:

    • the special marbled plastic is just naturally weaker than normal, single-colored plastic just due to the mixing process done by Lego, creating a GPS-like effect to a much, much less severe degree
    • the specific foot mold used here has some light, but not invisible, stress in its structure that is only 99% stable, explaining why it would pass Lego’s quality control at the time, and also why the cracks form in the same place on each foot
    • the nearly 20-year-old age of the pieces gave enough time for the previously mentioned ideas to wear out the strength on them
    • this was all magnified due to the extreme temperature shifts, and poor placement in my car, during the long road trip from Texas to Virginia

    What does this mean?

    Unfortunately, I don’t have feasible means of testing any of these pieces of evidence, so the most I can do is find another copy of Kongu’s or Hahli’s foot at home and inspect them for cracks. Should I find one in good condition, I’ll happily swap it out with the damaged pieces.

    But that won’t be possible for at least a few weeks as I won’t have a chance to return home until Spring break begins at the end of February.

    Alternatively, in an emergency, I could purchase replacement parts on Bricklink, where I have previously bought all of these Toa and their canisters.

    The bright side

    Thankfully though, that doesn’t seem it will be necessary. I applied some moderately forceful pressure to the cracked areas to see if they would move, but experienced very little to no shifting whatsoever, meaning that the structure is still very strong. I have the feeling that it will hold up for a very long time, so the only true motivation to switch out pieces would be for beauty and decorative purposes. Perhaps another objective to reach towards later down the line?

    Cleaning, Returned

    I’ll continue to keep my eye out on those pieces throughout this project, but ideally the only update will be that I found undamaged versions of them to use.

    I returned to cleaning the rest of Hahli, and also gave a closer inspection to Hewkii, Jaller, and Kongu, but found no other damage that was out of the ordinary.

    What about Matoro?

    If you are one of the people who noticed I hadn’t mentioned Matoro up until now, congratulations! You’re either very astute, interested in this series, or already a true fan.

    Regardless, because Matoro is primarily white, I decided that I will only give him a quick all-around dusting for the most part, as I plan to bathe all of his white pieces in hydrogen peroxide like I had mentioned in my last post. This means that there are only 10 pieces to clean outside of that, and none of them are particularly filthy when compared to his poor yellowed parts.

    Time to Hit the Bar

    With the basic dusting out of the way, the next step for me is to remove any remaining grime with the use of some Q-tips and 91% isopropyl alcohol.

    Just about every piece needed this treatment, so instead of filling up this post with more and more images, I’ll instead opt to only document any parts that I am unable to clean fully.

    Matoro

    Since he is still out in front of me as I write this, I’ll begin with Matoro. His bright silver torso and chest plate had some especially yucky spots on them, but had nothing that really stuck around.

    However, I am noticing that his chest plate seems to be slightly yellowed, strangely. I’ll throw it in the bath with the rest of his white parts.

    His poor Iden is also absolutely COVERED in gross dirt and grime. A light wash of alcohol removed a lot of the worst bits, but I’ll be so happy to fully bathe it with the rest of Matoro’s parts.

    I sorted out his white parts and put them into a plastic container, along with his chest plate.

    Hahli

    Hahli had no parts worth mentioning. Everything that was not blown off was cleaned off easily.

    I removed her white joints, along with her marbled legs, and put them in the bathing container.

    Kongu

    Kongu had nothing that was not already cleaned off by the compressed air, so nothing worth mentioning!

    Jaller

    Jaller also had nothing that didn’t get cleaned by the compressed air.

    Hewkii

    Hewkii had a few corners that needed to be loosened up with a Q-tip, but nothing stuck around after that!

    Nuparu

    The only part that I could not fully clean off was the claw in Nuparu’s left hand. There’s both a buildup of gunk in the corners, and a stubborn mark on one of the claws itself. I’m not sure it needs a full hydrogen peroxide soak, but I decided to put it in the container regardless.

    Silver Bionicle claw with light yellow grime on its base, and a grey streak on its rightmost finger

    What’s next?

    With each of the Toa and their specific pieces accounted for now, that marks an end to the majority of my plan this week. I plan to spend a day soaking the gathered parts in hydrogen peroxide, which is a multi-hour-long process from what I’ve read.

    Specifically, I am going to consult this webpage and its attached YouTube video for the process. While that tutorial deals specifically with light grey Lego bricks, I have no doubt that it will be any less effective for the white Bionicle pieces.

    Although that being said, I have read on another page while researching this that hydrogen peroxide can wash out some colors, which does worry me when it comes to the blue on Hahli’s legs, but if worst case scenario occurs, I do have replacements. Ideally though, I’d like to avoid damaging something so vintage.

    As for next week, I will have my definitive materials list ready to discuss with Shannon and Cartland, and assuming that we have no hiccups with it, I’ll begin the process of putting the display together!

    Quite honestly, I am very nervous about it, but there’s still another 13 weeks or so to figure everything out and make this display be as amazing as it can be!

  • Bionicle Display Project – Introduction

    Welcome, all. My name is Hayden De La Chapa. I’m currently in my second semester as a junior at UMW majoring in cybersecurity, and I’m considering minoring in digital studies as I feel I have a strong artistic side.

    I’ve never really written in the style of a blogpost, nor am I very good at these kinds of introductions, so I hope that this info will suffice.

    An introduction to Bionicle

    On to what I’m much more experienced with. Ever since my earliest memories, the Lego brand Bionicle has been a part of my life. Unique from the other brands Lego is known for today, Bionicle was a series of buildable figures using Technic and unique snappable ball joint pieces made specifically for the toy line.

    Note that I have opted to add links to the fan hosted Bionicle wiki biosector01 on any Matoran Language* terminology used throughout these posts so that non-fans of the series can understand what I am discussing without bloating up the page too much. Because these things are so engrained into me, it is possible that I may pass over some spots, and for that I apologize.

    *Fun fact! – Matoran Language

    Many of the words in the Matoran Language are directly taken from the real-life Māori language. However, the Māori people viewed that certain words being used by Lego were disrespectful to, and an appropriation of their culture, filing a lawsuit against Lego in 2001 before the launch of Bionicle in North America. Lego would acknowledge their concerns and change many of their words. Most notably, this included the word “tohunga” (meaning “spiritual advisor”) being changed to the now ever-present “Matoran”. Many other words received a simple change in spelling, while others remained unchanged entirely. More information about this situation and the specific words used can be found on this page.

    Lasting from 2001 to 2010 (with a less successful reboot ranging from 2015 to 2017), Bionicle was particularly unique due to its incredibly in-depth world and story. Each buildable figure is their own character, with their own name, personality, and lore, which allowed for a deeper connection compared to the previous lines Lego had produced. The main storyline lasted the entire 2001-2010 run and consisted of books, games, comics, websites, and even a few movies that explained parts of the story. Each year introduced a new set of characters to purchase as the story progressed forward, with designs typically drastically changing and evolving.

    Beyond its story and lore, Bionicle was probably most notable for its physical aspects. The most well-known aspect of this is its very unique canister style packaging, which could include unique designs for each year and character series, or even a connection to in-universe story elements that doubled as extra play features.

    Second most well-known would have to be the iconic masks, known as Kanohi. Like the characters, each Kanohi has its own name, design, and lore, and they were typically the focus of the collection aspect especially early in Bionicle’s life. For example, the Kanohi typically associated with the series is called the Hau, the mask of shielding that allows a bearer to form a shield around themselves to protect from attacks, but not ambushes.

    Furthermore, nearly every series of characters comes with a combiner form that could only be assembled once all required characters were owned, which typically resulted in another in-universe character or creature.

    For the most part, after its poorly handled and unsuccessful reboot in 2015, Bionicle has been shunned and abandoned by Lego. Despite winning the 2022 Lego 90th Anniversary vote in the first round, and placing 2nd in the second round, it was the only series not to receive a large scale high-budget set release like Pirates, Castle, or Space, instead being restricted to a very tight budget Gift-With-Purchase (GWP) on purchases of at least $95. Harsh, especially for a series so beloved by fans and that had saved Lego during their financial troubles in the 1990’s.

    The brick-built GWP released in 2023 featuring the Toa Mata Tahu (right), the Matoran Takua (left) in his signature Mata Nui Online Game (MNOG) appearance, and a somewhat abstract rendition of the Mata Nui and Makuta stones, also seen in MNOG.

    Wiki link

    Fun fact! – Bionicle hidden in other Lego brands

    Despite the rather lackluster love from Lego for the 90th Anniversary celebration, in December of 2023, the Monkie Kid “Megapolis City” set released, featuring many references to discontinued Lego brands. Among these references, hidden away underneath the foundations, is a brick containing a mask design identical to that of Takua’s Pakari as seen above, but with Onua’s black and green color scheme. See this post on the BZPower forums for more info.

    The project

    But that’s history for another time. As should be evident by now, I am extremely passionate for this series, and it has long been my Autistic special interest. This, finally, brings me to the project I will be working on for this semester.

    One aspect I don’t really see talked about with Lego is their in-store displays. I’m uncertain about their design process in any aspect, but the Bionicle displays have long been a piece I wish to add to my collection. However, due to their scarcity it is difficult to find them available, much less for cheap or the specific ones I’d like the most. Because of this, and with inspiration from people who have posted online, I’ve wanted to make my own display for my favorite year in the series.

    Allow me to introduce who we’ll be getting to know very well throughout this project:

    A collection of six Bionicle figures stored in their canisters. Each canister has a colored lid in relation to its figure's main color, along with the striking "Inika" logo

    These are the Toa Inika, who were the mainline release for the winter season of 2006. As you can see in the image, the unique canister packaging gives a very striking appearance unlike anything else seen in Lego. Also noteworthy: the characters seen here were all originally Matoran who could be seen and even purchased in the 2001 and 2002 story chapters.

    Each main series of six figures included their own play functions which up to this point before 2006 typically involved a gearbox to allow arms to swing, a disc launcher controlled in a similar manner to a Beyblade, or switches to cause some sort of movement. In many senses, the Toa Inika were more unique than their predecessors, as they introduced the “Inika build” that would generally become the standard for each Toa series following them, and contained more than a few gimmicks:

    • They included the new Zamor launcher projectile firing weapons, seen in their left hand (or on Nuparu’s shoulder). While these were introduced with the Piraka villain series earlier that year, the Inika added a magazine modification to the launchers, allowing for upwards of four spheres to be loaded.
    • The Toa tools in their right hand contained LED lights controlled by a motherboard that would flash upon pressing a rubber button on the front.
    • Unlike any other Kanohi in the series, the masks* seen on the Inika were made out of rubber instead of plastic. This is the most controversial aspect of the sets among fans even today.
    *Fun Fact! – The Toa Inika’s masks

    As I mentioned here, the Toa Inika’s masks are unique in the sense that they are made of rubber rather than plastic. This is to fit with their in-universe lore, where after setting out on their voyage to Voya Nui, the canisters the (then) Matoran travelled in were struck by lightning. This event caused a myriad of transformations, part of which was that their masks became organic. It was noted that these masks made the Inika “unnerving” to look at, and had a level of sentience and motor control, but also allowed Toa to have easier control of their mask powers. See this page on the biosector01 wiki for more info.

    More about the Toa:

    • Hewkii
    • Kongu
    • Nuparu
    • Jaller
    • Matoro
    • Hahli
    Gunmetal grey and yellow Bionicle figure with a silver weapon attached to a chain, and orange colored Zamor spheres

    Hewkii is the cheerful and athletic Toa Inika of Stone, and the team’s deputy.

    He wears the Great Sanok, the Mask of Accuracy, which grants the user near perfect accuracy with any projectile.

    The tool granted to him is the Laser Axe that allows him to channel his powers of Stone. The Climbing Chain attached to its base allows for easier rock-climbing.

    Fun fact: As a Matoran, Huki was the greatest Koli player in all of Mata Nui. He also has a deep, platonic relationship with Macku and the two of them had dolls of each other when they resided on Mata Nui.

    Wiki link

    Green and silver Bionicle figure with a silver weapon, and blue Zamor spheres. His chest piece and feet have a unique green and silver marbled design

    Kongu is the steely yet fun-loving Toa Inika of Air.

    He wears the Great Suletu, the Mask of Telepathy. It allows the user to both read the thoughts of others, and project their own thoughts.

    The tool granted to him is the Laser Crossbow, which allows him to channel his powers of Air and fire energy bolts.

    Fun fact: As a Matoran, Kongu was in charge of the Le-Koro Gukko Bird Force and had a hand in saving Toa Lewa and the other inhabitants of Le-Koro after they were captured.

    Wiki link

    Black and grey Bionicle figure. Has silver claws that hold a dark grey weapon with a red tube for a laser sight. The Zamor launcher is located on the right shoulder and contains orange spheres

    Nuparu is the inventive Toa Inika of Earth.

    He wears the Great Kadin, the Mask of Flight. It allows the user to soar through the air.

    The tools granted to him include the Laser Drill that fires high-power laser beams. Alongside it are his claws, allowing him to dig at great speeds. Both tools allow him to channel his powers of Earth.

    Fun fact: Nuparu (alongside Hahli) were the only two Matoran who were not part of the 2001 McDonald’s collaboration to become Toa Inika, replacing Macku and Onepu respectively.

    Wiki link

    Red and orange Bionicle figure. Wields a gold weapon with a gold chest piece, and green Zamor spheres

    Jaller is the dutiful and courageous Toa Inika of Fire, and the team’s leader.

    He wears the Great Calix, the Mask of Fate. It allows the user to perform at their maximum physical limit.

    The tool granted to him is the Energized Flame Sword, which allows him to channel his powers of Fire and shoot blasts of electrified fire.

    Fun fact: As a Matoran, Jala was the captain of the Ta-Koro Guard. He, alongside the Gukko Bird Force and Ussalry, would come to the rescue of the Chronicler’s Company, saving them, and subsequently, the Toa Mata from certain doom.

    Wiki link

    White and blue Bionicle figure. Wields a silver weapon and chest piece, and has blue Zamor spheres

    Matoro is the quiet, but compassionate Toa Inika of Ice.

    He wears the Great Iden, the Mask of Spirit. It allows the user to project their spirit from their body, essentially acting as a ghost.

    The tool granted to him is the Energized Ice Sword, which allows him to channel his powers of Ice and shoot blasts of electrified ice.

    Fun fact: As a Matoran, Matoro served as a translator for Turaga Nuju. He was also one of only two people ever destined to wear the Mask of Life.

    Wiki link

    Blue and white Bionicle figure. Her shoulders, legs, and feet have a marbled blue and white design. Wields a gunmetal grey weapon and chestpiece, with green Zamor spheres

    Hahli is the shy and diligent Toa Inika of Water, and the only female member of the team.

    She wears the Great Elda, the Mask of Detection. It allows the user to detect hidden beings (such as a user of the Iden), and the legendary Ignika, the Mask of Life.

    The tool granted to her is the Laser Harpoon, which allows her to channel her powers of Water and fire energized laser harpoons.

    Fun fact: As a Matoran, Hali became the second person to earn the title of Chronicler after Takua’s transformation. She also shares a close bond with Jaller.

    Wiki link

    My idea for this project is to use these six Toa figures in a custom display that offers a stylized scene relating to their story/branding, and that involves modifications to the previously mentioned light-up Toa tools to be controlled by a master switch that may also control other lights on the display, that will be plugged into a wall outlet for power.

    Ideally, I’d like to make the display similar to the ones created by Lego, so I know already I will be using plexiglass to serve as protection from physical damage and dust. In this regard, I plan to uncover and study any information about these displays and take inspiration from fan created displays posted online.

    Two examples of official in store displays, featuring Toa Inika Jaller on the left, as we have met, and the Piraka Vezok on the right. The buttons in these cases would activate the light in Jaller’s flame sword and Vezok’s eyes respectively.

    Seen in this, unfortunately, empty forum, these images give some extra clues as to the inner workings of these displays.

    From previous experimentation, I know that the light up tools simply use red, blue, and green LED lights that shine through a transparent tube to produce the lighting effect, and that the motherboards controlling the current LEDs can be removed (so no more risk of battery corrosion, yay). I plan to remove the motherboards and insert an appropriate colored LED light to be controlled by a master switch.

    Beyond that, I’m less certain what will serve as a base for the Toa to be stood on. One idea I have is to use some form of Styrofoam which can allow for a lightweight base that can be modified to fit stands and wires, but I’m not sure how easily it can be customized in terms of paint and decals and the like.

    First steps

    First off, I need to find a good option to serve as a base. For this, I’ll look through the YouTube channel “North of the Border“, who is one of my major inspirations and also who I will primarily refer to for ideas when making this project. Once I have a base material decided, I’ll decide on the poses I’d like each Toa to have and get a general idea on the dimensions and constraints to have for the display size.

    Before any of that though, these Toa need a cleaning. They come from my personal collection, and despite my best efforts, dust still manages to penetrate my closed-door display cases. Some dust can be blown off with compressed air, but there are spots that have caked on layers from nearly two decades of time, and the rubber Kanohi masks also like to hold a tighter grip on any grime they acquire.

    Furthermore, Matoro, and Hahli to a lesser extent, also have a unique problem from the other Inika due to their white coloring. Although not limited to white pieces, sun damage is most prominently seen on them in the form of a yellow discoloration.

    Cleaning methods

    My plan of attack is to first blast the Toa with a healthy coating of compressed air, removing and loosening weaker dust from some of the more notable spots. This will help show off which spots need further action. For these, I believe some cotton tips dabbled in isopropyl alcohol may do most of the heavy lifting. Should any grime still choose to persist, they’ll be subjected to the Isopropyl Bath with some sun which should ideally get the last few bits off. I don’t have a plan for what I’ll do if that fails, but I’ll be sure to do research into further cleaning methods if needed.

    Speaking of the Isopropyl Bath, that will also be the solution to Matoro’s white plastic parts. It does seem somewhat counter intuitive to fix sun damage by letting pieces soak in the sun, but my previous experience with this method has shown great results. Because it takes a day or two for most of the yellowing to disappear, it will leave me with the perfect amount of time to put a materials list together.

    With the plastic parts mostly covered, this just leaves the rubber masks, which intimidate me. I’ve tried all manners of alcohol, both wipes and isopropyl, baths, and compressed air but it just doesn’t get even a majority of the grime off. I imagine this will be a task I’ll be researching and working on for longer than I would like.

    Finally, as for the discoloration in Matoro’s transparent blue pieces, I’ll throw them into a Bath with the white parts and see if it makes a difference. I’m not sure if the color is caused by sun damage, or if it is simply just a difference in the colors that Lego used*, but my theory is that because the coloration is generally located on Matoro’s right side, it is in fact sun damage from the pose I had him in.

    *Fun fact! – Changes in plastic color

    This exact situation is seen with silver pieces starting from around this time. Lego switched from using Flat Silver to Pearl Light Gray, and as a result some parts like Nuparu’s claws can be seen with notably different silvers. This post on the TTV YouTube channel forums shows off the differences quite well.

    Conclusion

    With all of that being said, I believe it’s time to cap off this very long post so I may begin the process. I had a lot of fun writing it in this manner, and I plan to continue including as much information as I can about this project, with a healthy sprinkling of Bionicle lore on the side.

  • Evelynestallation Blog Post 8- Final Post!

    Dear reader, thank you for accompanying me on the journey from initial concepts to a finished lighting project in the HCC! I hope that you learned a lot and that you’ll be able to implement my code in your own lighting endeavors.

    My biggest personal takeaway from this project is that creative engineering causes creative outcomes. This installation is nothing like my original plan, which was also nothing like my original project proposal. We even completely changed the installation plan on the very day we were installing it. Other than the fact that sparkle lights happened, nothing ended up the way I thought it would- and I’m so glad. This is so much better than my original creative vision!

    I hope, when you do your own projects, that you persevere through difficult things like fried microcontrollers and discover projects that are far cooler than what you originally intended to make. You can do a project just like this one with a few wires, a microcontroller, and a string of lights!

    The video below is a short clip of the lights in the HCC displaying the Rainbow Comet code from one of my earlier blog posts. The full code currently running is posted in blog post 7.

    And, of course, here’s some sparkle lights code, adapted from the original nighttime code for the third floor:

    #include <Adafruit_NeoPixel.h>
    #ifdef __AVR__
      #include <avr/power.h>
    #endif
    #define PIN      5
    #define NUMPIXELS 150
    
    
    Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
    
    #define DELAYVAL 15
    #define DELAYVAL2 50
    #define DELAYVAL300 10 
    #define BIGDELAYLOOP  15400
    #define BIGDELAY 13900
    
    
    void setup() {
    #if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
      clock_prescale_set(clock_div_1);
    #endif
    
      pixels.begin(); 
     
    
    
    }
    
    void loop() {
      for (int g=0; g<12; g++)
    {
      for(int i=0; i<NUMPIXELS; i++) {
    
    
        pixels.setPixelColor(i, pixels.Color(0, 0, 0));
         pixels.show();
       
        }
    for (int q=0; q<2400; q++)
      {
      int x=0;
      int y=0;
      int z=120;
    
    for (int t=0; t<50; t++) //red to green
    {
    for(int i=0; i<NUMPIXELS; i++) {
    
    pixels.setPixelColor(i, pixels.Color(z, x, y));
    
    pixels.show();
    
    }
    
    delay(DELAYVAL2);
    
    z--;
    x++;
    }
    
    for (int t=0; t<50; t++) //green to blue
    {
    for(int i=0; i<NUMPIXELS; i++) {
    
    pixels.setPixelColor(i, pixels.Color(z, x, y));
    
    pixels.show();
    
    
    }
    
    delay(DELAYVAL2);
    
    y++;
    x--;
    }
    
    for (int t=0; t<50; t++) //blue to red
    {
    for(int i=0; i<NUMPIXELS; i++) {
    
    pixels.setPixelColor(i, pixels.Color(z, x, y));
    
    pixels.show();
    
    
    }
    
    delay(DELAYVAL2);
    
    y--;
    z++;
    } 
     
      }
        
    }
    
  • Evelynestallation Blog Post 7

    Wow, it’s been a while since I’ve written! However, if you’ve been on campus, you might have seen the lights up and running in the HCC. In blog post 6, I talked about the successful installation, so if you’d like to learn more, check it out!

    If you read blog post 6, you may remember that I fried one of the boards on accident. We got a new one, and I wired it correctly this time. In this post, I wanted to address the wiring system I used in full. It’s a little complex, so bear with me.

    The third floor wiring system is relatively simple. The lights have a voltage wire and a ground wire that connect directly to a power converter that plugs into the wall. The Elegoo Mega, my microcontroller of choice, is plugged directly into a separate power converter. Lastly, the two components (microcontroller and lights) are connected to each other by a ground wire and a digital wire, which connects to one of the digital pins on the microcontroller. The code calls out that specific digital pin and assigns lights to it. All in all, it’s four wires. Just don’t forget to connect the lights to a microcontroller ground pin- the digital pin puts out voltage and if you don’t close the loop, it will fry something. I’ll include resources if you want to learn more under the block of code!

    The second floor wiring system is more complex than the one on the third floor, but only because of the second set of lights. Instead of requiring six wires, the second floor system uses eight. One set of lights is wired in the exact same way as the lights on the third floor, and the other set simply connects to a different digital pin and ground pin on the microcontroller. Just remember that each set of lights needs power (from the power converter) and data (from the microcontroller) and that every time a power or data wire is connected, a ground wire needs to be connected, too.

    I’ll include a picture below, but it’s a bit difficult to see the wiring as it looks like a tangled mess. There’s a method to the madness, I promise!

    Wiring in various colors connected to an Elegoo Mega microcontroller with a strand of lights in the frame

    Of course, it wouldn’t be an Evelynestallation blog post without a block of code, so I’ll attach the code the second floor lights are currently running. It’s a really pretty one- three rainbow comets, a pause, and then white sparkles. I enjoyed coding it, and I hope you enjoy getting to use it! The code for the third floor is similar. Just cut out everything marked with the number 2, and you’ll be all set.

    #include <Adafruit_NeoPixel.h>
    #ifdef __AVR__
      #include <avr/power.h>
    #endif
    #define PIN      5
    #define PIN2     7
    #define NUMPIXELS 300
    #define NUMPIXELS2 178
    
    Adafruit_NeoPixel pixels2(NUMPIXELS2, PIN2, NEO_GRB + NEO_KHZ800);
    
    Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
    
    #define DELAYVAL 15
    #define DELAYVAL2 50
    #define DELAYVAL300 10 
    #define BIGDELAYLOOP  12000
    
    
    void setup() {
    #if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
      clock_prescale_set(clock_div_1);
    #endif
    
      pixels.begin(); 
        pixels2.begin();
     
    
    
    }
    
    void loop() {
      for (int g=0; g<12; g++)
    {
      for(int i=0; i<NUMPIXELS; i++) {
    
    
        pixels.setPixelColor(i, pixels.Color(0, 0, 0));
         pixels.show();
       
        }
        for(int i=0; i<NUMPIXELS2; i++) {
    
    
        pixels2.setPixelColor(i, pixels2.Color(0, 0, 0));
         pixels2.show();
       
        }
      //rainbows comet loop
      
        for(int i=NUMPIXELS; i>-56; i--) {
     
       pixels.setPixelColor(i, pixels.Color(255, 0, 0));
       pixels.setPixelColor(i+1, pixels.Color(255, 62.5, 0));
       pixels.setPixelColor(i+2, pixels.Color(255, 127.5, 0));
       pixels.setPixelColor(i+3, pixels.Color(0, 255, 0));
       pixels.setPixelColor(i+4, pixels.Color(0, 127.5, 255));
       pixels.setPixelColor(i+5, pixels.Color(0, 0, 255));
       pixels.setPixelColor(i+6, pixels.Color(255, 0, 255));
       pixels.setPixelColor(i+7, pixels.Color(0, 0, 0));
    
     
     pixels.setPixelColor(i+60, pixels.Color(255, 0, 0));
       pixels.setPixelColor(i+61, pixels.Color(255, 62.5, 0));
       pixels.setPixelColor(i+62, pixels.Color(255, 127.5, 0));
       pixels.setPixelColor(i+63, pixels.Color(0, 255, 0));
       pixels.setPixelColor(i+64, pixels.Color(0, 127.5, 255));
       pixels.setPixelColor(i+65, pixels.Color(0, 0, 255));
       pixels.setPixelColor(i+66, pixels.Color(255, 0, 255));
       pixels.setPixelColor(i+67, pixels.Color(0, 0, 0));
    
       pixels.setPixelColor(i+120, pixels.Color(255, 0, 0));
       pixels.setPixelColor(i+121, pixels.Color(255, 62.5, 0));
       pixels.setPixelColor(i+122, pixels.Color(255, 127.5, 0));
       pixels.setPixelColor(i+123, pixels.Color(0, 255, 0));
       pixels.setPixelColor(i+124, pixels.Color(0, 127.5, 255));
       pixels.setPixelColor(i+125, pixels.Color(0, 0, 255));
       pixels.setPixelColor(i+126, pixels.Color(255, 0, 255));
       pixels.setPixelColor(i+127, pixels.Color(0, 0, 0));
       
       pixels.show();
       delay(DELAYVAL300*4);
        }
        
        for(int i=0; i<NUMPIXELS; i++) {
    
    
        pixels.setPixelColor(i, pixels.Color(0, 0, 0));
         pixels.show();
       
        }
        for(int i=22; i<NUMPIXELS2+NUMPIXELS2; i++) {
     
       pixels2.setPixelColor(i, pixels2.Color(255, 0, 0));
       pixels2.setPixelColor(i-1, pixels2.Color(255, 62.5, 0));
       pixels2.setPixelColor(i-2, pixels2.Color(255, 127.5, 0));
       pixels2.setPixelColor(i-3, pixels2.Color(0, 255, 0));
       pixels2.setPixelColor(i-4, pixels2.Color(0, 127.5, 255));
       pixels2.setPixelColor(i-5, pixels2.Color(0, 0, 255));
       pixels2.setPixelColor(i-6, pixels2.Color(255, 0, 255));
       pixels2.setPixelColor(i-7, pixels2.Color(0, 0, 0));
    
       pixels2.setPixelColor(i-60, pixels2.Color(125, 0, 0));
       pixels2.setPixelColor(i-61, pixels2.Color(125, 31, 0));
       pixels2.setPixelColor(i-62, pixels2.Color(125, 62, 0));
       pixels2.setPixelColor(i-63, pixels2.Color(0, 125, 0));
       pixels2.setPixelColor(i-64, pixels2.Color(0, 62, 125));
       pixels2.setPixelColor(i-65, pixels2.Color(0, 0, 125));
       pixels2.setPixelColor(i-66, pixels2.Color(125, 0, 125));
       pixels2.setPixelColor(i-67, pixels2.Color(0, 0, 0));
    
    
       pixels2.setPixelColor(i-120, pixels2.Color(125, 0, 0));
       pixels2.setPixelColor(i-121, pixels2.Color(125, 31, 0));
       pixels2.setPixelColor(i-122, pixels2.Color(125, 62, 0));
       pixels2.setPixelColor(i-123, pixels2.Color(0, 125, 0));
       pixels2.setPixelColor(i-124, pixels2.Color(0, 62, 125));
       pixels2.setPixelColor(i-125, pixels2.Color(0, 0, 125));
       pixels2.setPixelColor(i-126, pixels2.Color(125, 0, 125));
       pixels2.setPixelColor(i-127, pixels2.Color(0, 0, 0));
       
     
        
       
       pixels2.show();
       delay(DELAYVAL300*4);
        }
        
        for(int i=0; i<NUMPIXELS2; i++) {
    
    
        pixels2.setPixelColor(i, pixels2.Color(0, 0, 0));
         pixels2.show();
       
        }
         delay(BIGDELAYLOOP);
        
        
        //triple sparkle
    
         for (int a=0; a<100; a++)
    {
    long w= random(0,NUMPIXELS);
    long p= random(0,NUMPIXELS);
    long q= random(0,NUMPIXELS);
    long ww= random(0,NUMPIXELS2);
    long pp= random(0,NUMPIXELS2);
    long qq= random(0,NUMPIXELS2);
    
        pixels.setPixelColor(w, pixels.Color(255, 255, 255));
        pixels.show();
        pixels.setPixelColor(p, pixels.Color(255, 255, 255));
        pixels.show();
        pixels.setPixelColor(q, pixels.Color(255, 255, 255));
        pixels.show();
       
        pixels2.setPixelColor(ww, pixels2.Color(255, 255, 255));
        pixels2.show();
        pixels2.setPixelColor(pp, pixels2.Color(255, 255, 255));
        pixels2.show();
        pixels2.setPixelColor(qq, pixels2.Color(255, 255, 255));
        pixels2.show();
    
       delay(200);
    
       pixels.setPixelColor(w, pixels.Color(0, 0, 0));
       pixels.setPixelColor(p, pixels.Color(0, 0, 0));
       pixels.setPixelColor(q, pixels.Color(0, 0, 0));
       pixels.show();
    
       pixels2.setPixelColor(ww, pixels2.Color(0, 0, 0));
       pixels2.setPixelColor(pp, pixels2.Color(0, 0, 0));
       pixels2.setPixelColor(qq, pixels2.Color(0, 0, 0));
       pixels2.show();
    }
    for(int i=NUMPIXELS; i>0; i--) {
    
    
        pixels.setPixelColor(i, pixels.Color(0, 0, 0));
         pixels.show();
       
        }
    
        for(int i=NUMPIXELS2; i>0; i--) {
    
    
        pixels2.setPixelColor(i, pixels2.Color(0, 0, 0));
         pixels2.show();
       
        }}}
    

    For more information on the specifics of electric currents, watch the video below:

    For more information on circuits, visit this link!

    How Stuff Works: Circuits

    And to wire your own Elegoo Mega, visit the link here:

    Elegoo Mega Data Sheet (pdf)

  • Final Statements: 3D Molecular Representations

    I first wanted to say thanks to those who have taken time to read the blog, and I hope you learned a a thing or two. This will be my last 3D molecular representations blog post and in it I will go over some of my final thoughts and show off all that I have learned.

    Brief Overview of Accomplishments…

    The CAD side of things…

    Three months ago, I started this project by learning how to use CAD software, Fusion360, to edit STL files of 3D molecular structures that were provided by the Protein Data Bank (PDB). Through this time, I learned how to use many of the more basic tools in Fusion360 such as sketch, extrude, fillet, chamfer, split face, combine, inspect, combine mesh, tesselate, and plane cut. These tools were all I needed to make the necessary edits in creating 3D molecular models. I have a more in-depth explanation for most of these tools linked so check them out if you are interested.

    The 3D-Printing side of things…

    The 3D-printing side of things was a more complicated matter as there seemed to be a sort of “guaranteed chance of error” with the MMU 3D-Printer. In the beginning I was making no progress because the “Wipe Tower” would not be enabled if a particular extruder was set to only be utilized for supports. After figuring out how to work around this issue another problem arose with the soluble filament. The problem here was that the PVA filament I used would constantly clog and sometimes caused a glitch where the MMU would load and unload the filament endlessly. The work around for this was simply using a different soluble filament called BVOH filament. Even with all this there were still issues that I ultimately could not completely avoid such as clogging, simple errors, and filament expiring or going bad from too much exposure to moisture. However, I did find using a filament drier was very useful in keeping filaments in good condition for longer. That idea was from Shannon and Cartland so thanks for that one!

    Final Model Montage and Final Thoughts…

    Here is a picture of the new and improved BCR-ABL model without all the printing errors from before. Now, I want mention that before I talked about “oh you can show different subunits using different colors.” I just want to say I thought using two colors here would look cool and I wanted to figure out the MMU printer and it does not represent multiple subunits in this case. Also, thanks to Dr. Agrawal for choosing these colors (they look like a gender reveal but otherwise its nice).

    Full view of assembled BCRABL model.

    Altogether

    Full view of unassembled BCRABL model.

    Apart

    Video of the assembly (not including the simulated imatinib or ATP).

    Final Thoughts…

    I hadn’t mentioned it yet but in order to avoid the “drooping” of the filament for this print. I changed the infill from 20% to 30% and changed the orientation in which the model is printed. An example is shown below.

    Image of model orientation on the first attempt.

    Before

    Image of model orientation on the second attempt.

    After

    Once again thanks for tuning in. I had a great time with this project, and I think I learned a good bit. I think there is much more that can be done with this concept and there are plenty examples of “model molecules” that can be printed to be used as a teaching tool. I may continue this project in my own time before presenting to the Research and Creativity Day symposium in the Spring because there was more that I wished to do. My big idea for this project was to make a series of models that can explain mechanism of molecules such as hemoglobin, but I ran out of time. For example, imagine a series of models that starts with a model of hemoglobin similar to what I had done in this project but with a highlighted section (section printed in a different filament). Then next to this model was another model that is the same color as the highlighted section (for example the porphyrin rings) which shows how the interactions of the ring to hemoglobin allows interactions with oxygen or CO2. I had an idea to make a wider model stand that can occupy two models to be displayed which would facilitate this idea. Anyways, good luck to those who wish to replicate this process.

    It's over... It's finally over.
  • BCR-ABL Part 2: 3D Molecular Representations

    Tony Stark arms spread 
"It's done"

    In my last post I went over how I edited my BCR-ABL model in Fusion360 but here I will discuss the printing process. I have now returned to using the multi-extruder with some new tools and settings which I will discuss later on. Spoiler alert, IT WORKED!

    Image of the BCR-ABL model completed in CAD.

    New Filament…

    One of the things that I was unable to do at the start of this project was use soluble filament for support structures. I had originally used a PVA filament from Polymaker which has a printing temperature of 215-225°C and costed around 60$ for a 0.75kg wheel. We have since upgraded to a BVOH filament from Verbatim which has a printing temperature of 210 ± 10°C and costed upwards of 140$ for a 500g wheel. Overall, BVOH filament is far superior in all regards as it dissolves in water faster, it does not absorb humidity as fast and therefore can last longer, the possibilities of “stringiness” during printing is lower, and the extrusion can be more continuous. Now yes, it is also far more expensive, but I was completely unable to get anything to print with PVA and I made progress with BVOH. I believe this filament was much better than PVA because the printing temperature of BVOH is very similar to that of PLA meaning temperatures remain relatively constant throughout the print. This reduces the chance of “goopy” filament extrusion due to temperatures being too high and reduces the chance of filament solidification (clogging) from temperatures being too low.

    Image of the BVOH box showing company.

    Filament Dryer…

    As I previously mentioned, BVOH filament does not absorb moisture as well as PVA, however soluble filaments across the board are more susceptible to going bad from sitting out compared to other filament types. This is most apparent during prints where the filaments can be sitting in open air for hours at a time. To resolve this issue, we purchased a COMGROW Filament dryer. This dryer can hold two wheels of filament at a time which can be left running during print times. An image is posted below.

    Image of the soluble support BVOH filament sitting in the filament dryer during a print.

    Print Settings…

    Now these print settings have not changed much, and the biggest difference was made by using a different filament with a filament dryer.

    Image of Print Settings.

    The main changes that I wish to highlight are all under “Options for support material and raft.”

    • Style: Organic (read my last post for more details on organic supports)
    • Top Contact Z distance: 0 (this is what is recommended for soluble support printing)
    • Top Interface layer: 1 (this is just to further improve upon removal of supports)
    • Interface pattern: concentric (this is what is recommended for soluble support printing)
    Image of PLA Filament Settings.

    These are the temperatures I had set for the PLA extruders. (note: bed temperature was later set to 70°C)

    Image of BVOH Print Settings.

    These are the temperatures I had set for the BVOH extruder. (note: bed temperature was later set to 70°C)

    BCR-ABL Printed…

    This will be a small montage of the print including a video of the soluble supports submerged in water. See you one last time next week!

    Shows full model assembled on the stand.

    Shows off the model fully connected together with Imatinib (red) in the substrate binding pocket.

    Shows each individual piece of the print.
    Image showing off model warping.

    This print was a major success however there were some issues. As you can see in the second image one of the pegs broke while I was trying to join the pieces. This issue can be solved by increasing the infill to strengthen the pegs. In the third image you can see apparent warping to the pink half. This issue is something that I don’t understand yet. I assume because the model was printed peg side down there was drooping of the model despite using supports. In the final model I hope to avoid these issues by increasing infill, printing the model flipped so the peg side is up allowing for a stronger base to avoid drooping, and increasing the bed temperatures to allow the filament to stick better.

  • Andrew’s Video Essay Wrapped

    Well, here we are. This project stared in May on a whim and prayer thanks to this one show I saw in D.C., and now I am putting together an actual project that has my face and voice behind it! I want to start this by saying a big thank you to everyone who inspired this project, funded this project, and took time to help me throughout the process of writing and filming.

    The statistics are here! A whole script is here with some reflection editing to follow in January, plus a special surprise that I will later talking about. Like the script, most of the filming is done, except for that surprise I am going to mention in January. I will attach everything at the bottom of this post.

    I was extremely lucky enough to interview three lovely people throughout this journey. I forgot to take pictures of these lovely people because I was so nervous, but I am so excited to share who these are with.

    Lorelei d’Andriole is currently an assistant professor at Michigan State University who went to grad school at the University of Iowa, a hotspot for fluxus work. Lorelei and I spoke for way too long, and she will be heavily featured in this video essay.

    Victoria Scrimer is an assistant professor at Millikin University, and probably the whole catalyst for this whole project. She worked with me through a different version of this project which was a fifteen page paper. I am so excited to show her knowledge about this subject in video form.

    TG, who I want to protect for her privacy right now, is a Chicago-based part time performance artist that I met in 2022. Our interview is not the sit down typical interview, but us playing a video game where we are talking about how it feels to be alive and trans in 2024. I wanted to include someone in my life who knows my work and I know their work. TG is one of my best friends, and I cannot understate how happy I am to include them in this project.

    The main film I need to get is B-roll. I need something else to be in this essay without the faces of people I know in the frame. The second thing I need to film is going to be the performance part of this piece. I feel like it would be incomplete without me doing a little performance piece based off of a fluxus score. I won’t reveal the fluxus score now, but yes, there is a performance art piece to this.

    Happy 2024 wrapped.

  • BCR-ABL: 3D Molecular Representations

    Sneak peek secret... revealed as the BCR-ABL with Imatinib in the substrate binding domain.

    Hey everyone, this will be a short post today with another planned to go live by the end of the week. I left off giving a sneak peek into the next modeling project I planned with BCR-ABL. This post will go over the process I went through to edit this structure in Fusion360.

    Image showing the website where STL files were collected.

    Firstly, the STL files for BCR-ABL and Gleevec (Imatinib) were obtained from the link provided. Chronic myeloid leukemia (CML) is a cancer of white blood cells. In CML, white blood cells divide uncontrollably due to an overactive tyrosine kinase protein called BCR-ABL, which results from a chromosomal translocation. This chromosomal translocation creates what is known as the “Philadelphia chromosome.” Research into CML treatments has consisted of understanding the mechanisms of BCR-ABL. Since BCR-ABL is classified as a kinase enzyme there is an interaction with ATP. Researchers were able to understand that inhibition of ATP to BCR-ABL resulted in deactivation. This led to the production of Imatinib, an inhibitory drug that binds to BCR-ABL competitively with ATP.

    Editing BCR-ABL in Fusion360

    Since the mechanism of Imatinib binding with BCR-ABL involves a conformational change that locks the molecule inside BCR-ABL, I had to do a slightly different design for modeling the substrate binding. In this new design the model of BCR-ABL is split down the middle allowing for the model of Imatinib to be inserted in the substrate binding zone before closing the BCR-ABL model. The same process can be done with ATP to show the similar binding process.

    Image showing how Plane Cut function is used.

    This was completed by using the “Plane Cut” function. This can be found under the “Mesh” tab, subsection “Modify.” When using this command ensure that “Type” is set to split body and “Filly Type” is set to uniform.

    Image showing two cylinders with dimensions.

    Two cylindrical tubes were created at around a 50mm diameter (important for later) and positioned in areas that allow them to act as pegs when printed.

    Image showing hole cut out with dimensions.

    These cylindrical tubes underwent the “Tessellate” function (found in the “Mesh” tab, subsection “Create”) and subsequently the “Combine, cut” function (found in the “Mesh” tab, subsection “Modify”) was used with each half of the BCR-ABL model creating a hole for the peg (one for each half).

    Image showing peg extension with dimensions

    A new set of cylinders was created using the same process as before but at around a 48mm diameter. The diameter was reduced slightly as in the last print using pegs, I found it was too difficult to pull the model apart.

    Image showing model stand with name tagged.

    I decided to use the same stand that I created before since it looked quite nice, and I had no issues with it. The procedure for completing this process is outlined in one of my previous posts if you are interested.

    Image of entire model together on the stand.
    Image of the model separated into pieces.

    This is an image of the final product. In my next post, which will go live either tonight or tomorrow tonight, I will go over the printing process for this model. The next post after that is my last post in this series 🙁 which will go over my final project in its entirety.

  • Andrew’s Video Essay (The Lost Post)

    Over the shuffle of my birthday, Thanksgiving, and the whole world, I forgot to update with one important post. The State of the Video will be the next post directly after this. Thanks!

    I just did an interview with the DKC podcast about my inspiration coming into this project, what made me nervous about this project, and what I want people to learn out of this project. I talk a lot about the past, the vanishing act of documentation about queer art, and if we should eat candy if the candy represents someone else’s lover. I have a horrible memory, so I hope you enjoy this podcast as much as I do when I relisten to my voice.

    In the past few weeks, a lot of recording has happened. My script is full and my camera’s SD card might be full, so soon I will start editing. My computer setup in the corner of my apartment is full of fun little audio gadgets and editing software, so I am excited about the prospect of sitting at my desk for multiple hours and getting into this zen-like mode after classes.

    I will pause for finals and other stuff. Even though I love the work of editing, the work/life balance of it all does apply to work I love.