https://youtu.be/NGttE2-G7VU
Category: Uncategorized
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#1: What is my Podcast?
History, it’s often said, repeats itself. This idea is outdated, and unfortunately, it doesn’t even rhyme. First and foremost, history reflects. Today, I would like to answer the question: what is my podcast? History: Rewritten is a podcast about the past. The past is something that, in spite of the popular conception, has an effect on our lives every day. What people believe about themselves is largely defined by their view of the past. If someone sees the past as a golden age long since passed, they will live their lives very differently from someone who believes they live in an age of progress and innovation. History is the driving force behind people’s identities. It is so much more than dry names and dates. My podcast is an attempt to combine the scholarly rigor of published academia while remaining relaxing and entertaining. I think that history is, first and foremost, a story. My fascination with science and nature was fostered by Bill Nye and Bill Bryson. While science still fascinates me, my own passion lies with history. My goal is to make the past come alive. People view history as—almost by nature—fixed and set in stone. But the past is no more fixed than the future. New evidence, new interpretations, and new perspectives are constantly altering our understanding of history. History is not simply a collection of austere marble statues, standing silent forever in some empty hall. Statues were painted, alive with color, and they were meant to be viewed by thousands of people every day. The past is changed by the present, because it allows people to see things that came before in a new light. History, in other words, is constantly being rewritten. I hope to inspire others to approach history as something worth seeing for themselves. Each individual views the world from their own totally unique perspective. Only by hearing other perspectives and understanding each side of an issue can a true solution be found. History has the remarkable ability to reflect our past back at us. Studying history is just as much personal reflection as it is rigorous scholarship. Every historian has a unique experience that they bring to their study of the past. I am sharing my own interpretation in the hope that others will one day do the same. If more people were willing to evaluate the past, I believe we would live in a more curious and compassionate society. In that way, my podcast is my own small attempt to rewrite the course of history.
Join me next time as I start designing my website, writing episodes, and more.
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Baseball Podcasting: Fellowship Wrap-Up – Blog Post #8
The Podcast
As I probably could have predicted, I was unable to finish Episode 2 by the end of the semester. That is okay, I did start editing and it is hilarious. Michael adds to the vibe so much, I can’t wait to share the finished product. When that will be really depends on my access to internet after graduation, more on that later on, but I do plan on at least trying to continue this. If not right away I will pick it back up, but I have had too much fun with it to just stop. We will see where this goes from here.
The Website
It seems pretty much done to what I can make it. I do plan on building more of that out as I keep going and find more things to talk about and share, but for now I am proud of it where it is. It was fun to learn how to build and make something worth sharing with other people. I do still need to move ownership of the domain from the school to myself, but that seems like an easy enough process. I also made copies of all the content and saved them on my computer so I now have that to rebuild it in case it does not work to transfer the ownership.
Research and Creativity Day
This was a fun presentation. I was not at all worried about it, and I wound up having a hype squad of some Preservation Major friends who wanted to see what this project was all about and one other friend who also happened to be at my Conference Presentation in Gettysburg, so that was cool to have a support there. I was the third of three presenters in the session, so I got to end it well. I did just that, opening with a quote from Moneyball (The Movie): “How can you not be romantic about Baseball?”. That got some laughs and I just fed off that energy. I talked about the project, where it came from, things I’ve learned and picked up, basically everything in these posts with some more baseball sprinkled in. It was one of the better presentations I’ve given, and I did not have notes either, just talked about what felt natural. People loved it too, I am proud of that.

Me giving my presentation, pretty fun The End
This has been a fun project and a fun Fellowship. I learned a lot, found that I am more capable of using technology than I thought, and now have a pretty cool website to show for a pretty cool topic. I am glad I got to do this fellowship to build out the project more, so thanks to Cartland, Shannon, and the DKC for letting me do this and offering support! Thanks to everyone who has been following along too, you’re a big part of why I do this and why these stories matter, so you all rock for sticking with me! As far as the future goes, I am graduating in a week on May 10, then start a position on May 18 as a Seasonal Park Guide at Minuteman Missile National Historic Site in the Badlands of South Dakota. It should be pretty cool to interpret a different aspect of our history in the Cold War, so I am pretty excited. I’ll be living in park housing so that is why I am unsure of internet access, but even if I do not have it there, I want to continue this research and sharing after I get back. This is the last update for the DKC, but definitely keep checking preservingourpastime.com, because hopefully I’ll have some cool things coming. Thanks again, and wish me luck!
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Bionicle Display Project Part 15 – Move Along

This is it, the final week. It’s been a long time coming, so let’s finish up with a bang. I’m really glad I finally get to use this title; I’ve been super excited for it.
Banners and Stickers
I went ahead and printed the sticker sheet I had, and used the Cricut that was available in the DKC (after getting the appropriate training for it) to cut them out, along with some extras just in case.

They turned out pretty good, but I still wanted the extras in case something messed up.
For most of these, I will still have to wait before I can use them, although for one of them, I can go ahead and get it added now.
I used some cardstock and cut an outline of the sticker, where I then simply placed the sticker on top of it, which gave me…

The weird Piraka hazard sign.
I personally think it almost looks exactly like a decal Lego would use officially, so I’m super proud of that.
But with this added thickness, I can easily just lay it down somewhere on the display base for that last bit of detail.
A Loss of Direction
It was about at this point that I started to get scatterbrained and distracted with other aspects of the project. I wanted to try out the Plexiglass to make sure it would fit, and try various methods to make it stick.
Originally, I started with magnets since I figured it would be easiest, but the DKC unfortunately did not have any that were strong enough to hold the Plexiglass in place, so I had to redesign.
After a short break, I came back to it and suddenly got hit with the idea to make a specialized holder that would slot the sheets into place. I sketched out the design, but I couldn’t figure out how I would make it attach to the platform raisers I already had.
I got stumped on it for a little bit, but after another short break, I got struck with inspiration again. Instead of making an entirely new part, I could just incorporate the design into my already existing platform raiser!
I quickly got to work in Blender, and created this (while also getting the hang of using proper modelling techniques! My model is no longer incredibly messy):

I didn’t realize it while making it, but this also keeps the profile super low and overall lightweight.
But while I set them out to print, I decided I would have time to go get the border trims printed as well, so I went out and got that done, courtesy of Cartland’s fancy glossy paper.
I’m more than satisfied with the results. The paper looks incredible, and I’m happy with my design overall.

It’s a much higher quality paper than what’s used in stores for Lego’s banners (generally), which is perfect.
What isn’t perfect though is that I have to get these perfectly cut out without being able to rely entirely on the help of a paper cutter, since the longer strips don’t fit within the blade length.
I was able to get a good bit of them cut out by removing the bar on the paper cutter, and by going slow and careful with the blade, but I still reached a point where I needed to do it manually as the pieces just got too small for the blade.
I simply used a ruler and knife to line it up and cut it out. I did make a few mistakes, but nothing that was super-duper noticeable thankfully. It was a very tiring process however, and I much prefer cutting foam to this.

With those done though, I just need to wait for the new platform raisers to finish up.
A Proper Fit
Once they finished printing, it was easy enough to remove the bolts from the old ones and stick the news ones in. They fit just as well as the old ones did, as expected.
The next step is to apply the trims. I talked to Cartland for ideas on how to get it done, and he suggested using some glue, which I don’t think is a bad idea, but I had another one in mind to try out first.
I could easily slot the trims into the platform raisers alongside the plexiglass. It wouldn’t be very smooth, but I think I could make it work.

It isn’t perfect, but it is pretty good, and that’s fine enough for me.
Now, my original intention was to place the stickers directly on top of the trim so they would sit behind the plexiglass, but I don’t think they would’ve fit. The fit was already tight enough with just the trim and glass alone, and I think the added millimeter or so from the stickers would’ve made it impossible for it all to fit properly.
So instead I will have to place them on top of the plexiglass, which isn’t an issue, I just need to wait before I can do that, as I need to do some drilling.
I need holes for both the button on the front, and the power supply in the back. One of those is going to be a lot easier than the other, but we carry on nonetheless.
I decided to start on the back since I could just use my hand drill to make the holes.
After a bit of work, it turned out messy, but functional.

So now I just need to do the same, but on the front.
I decided the easiest route would be to just cut a small square out that was the size of the switch for the button. It took a lot of finagling and a good chunk of time, but I eventually managed to come out with a result I was satisfied with.

And that, thankfully, marks the end of cutting into the plexiglass. It’s time to move on to the finishing touches.
Finishing the Fight
The first thing I did was add some rocks around the base to help it look more natural. I did a very quick cutting and painting job, but I think they turned out okay.

Next up was to apply the stickers. I decided on putting the logos in the top left, to mimic the actual canisters from the sets, but I was less sure about where I wanted to put the icons of the Toa.
On one hand, I originally wanted to place them on either side of the display, to help fill it out more, but I feel like it would leave the front too empty, especially with the button having to do all the work to fill it up. So considering that, I opted to place them on the front.

I definitely put some of the icons on a bit crooked, but hopefully it won’t bother me too much. I don’t have a lot of time to spare to reprint unless I absolutely need to.
With these small additions, that leaves the last task left: put the lid and bottom on and seal it all up!
Sealant
As I was measuring the sheets, I realized I will need a bit of extra support, as the plexiglass on the top dips down slightly, and it concerns me enough to do something about it.
To this end, I pulled up my platform raiser model in Blender again and tried to work off of that. My idea was to essentially take the raiser I have now, and translate the design to be on its side.

The print was going to take a while, so in the meantime I started working on cleaning up all of my various supplies I’ve accrued over the last few months. It’s been a very fast semester, I feel like. But I’ll save the retrospective for the end of this post.
As soon as the helpers finished printing, I went ahead and tried to screw the plexiglass on. This came to a very quick halt as soon as I cracked it.

I was a bit upset, but I quickly thought back to when I did my research on this. The threat of cracking the acrylic glass was very high, and something that was always warned about. And yet I managed to forget it.
This scared me off from trying to screw anything else into it, and I immediately went back to the old reliable Blu Tack to keep the panels in place.

It’s not the prettiest solution, but I don’t have any time to brainstorm about it now.
But with those panels put on, it’s finally time to come to a close here.
Journey’s End
Shannon requested that I get “as many pictures of the completed project as I can”, so I’ll abide to that request now.










And of course, it’s time for the big function reveal, at long last. These lights have been working for a good few weeks now, so it’s time to finally show them off.

And with that, it’s time for a retrospective.
Like I said before, it’s been a fast few months. Spring semesters typically are though. This project was both a lot of fun, and also really tedious to do. I, rather surprisingly, didn’t make as many compromises as I figured I would, but maybe I just don’t realize them.
While I did mostly enjoy writing these blog posts, the novelty started to wear off in the last three weeks or so, and it became a chore. I do wish I had more fun facts to bring up, but I was limited by trying to keep the facts related to what I was talking about, which means I couldn’t do very many when all I got to talk about was the process of how I created stuff.
I know I’ll come to regret having so little details about some of my processes in the future, but hopefully by then we’ll have tools to extract memories from our brains, or something like that.
Being in the DKC this long has essentially turned it into home for me. If it weren’t for weekends, I probably would’ve spent more time here than my actual home. I liked getting to talk with Shannon and Cartland so often (and Jerry too, even if our interactions were brief), and I’m glad to have bonded more with all of them. It was also interesting seeing all of the people that came in throughout the days.
It’s funny thinking back to one of my meetings with Shannon and Cartland where I expressed worry about finishing this project too soon in the semester, as I sit here writing this only one and a half hour before the DKC officially closes… on the very last day of the semester. It quite literally took me every second.
I definitely could’ve been more efficient, but that’s just how I am. Some weeks were destined to be slower than others. But in the end, even only missing two days and leaving early only a handful of times, I managed to complete it.
I definitely wouldn’t mind doing another one of these, but I’ll need more time and definitely more money, which is scarce for me currently. But if I did do another one, I’m stuck between doing a single tube-style one for Toa Jovan, or doing a full display like this for the Piraka. Only time will tell if I do either.
I think that’s about everything on my mind regarding this. I know I’ll remember something else a week later, but oh well.
Throughout completing my duty in this process, I’ve gathered unity, and now it’s time I continue towards my destiny. There’s no better way to end this off, than with one of the final quotes spoken in Bionicle:
“All journeys must come to an end, but this time, there is a new beginning as well. There will be challenges to face and enemies to fight, but I know you will overcome. All that has gone before, my friends, has only served to give birth to this new day.
Let unity, duty and destiny be your guides. Be well, be strong, care for this world and for each other. Farewell.”
– Mata Nui, Journey’s End
My friends, it is time to go.
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Bionicle Display Project Part 14 – One Final Effort

Week 14… It’s the end game now. Once again, no time to waste, so let’s get started.
A Bit Here and There
Last week we left off with some button business needing to be finished up. All I need to do is first print a test design to make sure I have the measurements correct, and then go ahead and print the final product once I have confirmed that.
While it printed, I decided that it was finally time to put a few things in place, starting with Kongu and the Arduino board.
It ended up being a bit of a hassle to connect the cables, and I had a few of them break off from the circuit board that I needed to resolder, but eventually I managed to get it all set in place. The next thing I did was screw the circuit board on to the underside of the foam, which really helped with the cable management issues.
And then I went ahead and finally attached the rocks, and a bit of extra pieces of the chain-link fence for more decoration.
Adding all of those changes together gave me this result:

They’re finally starting to look like a true Toa team.
I’ll definitely want to carve some extra rocks to scatter around the base some more, but I’ll save that for last so it doesn’t cut into my valuable time.
But with that said, the next thing to work on is the decal, at long last.
Retro Fashion
I got the measurements set up in Photoshop, and while I have a general idea of what I want to achieve for the decals, I wanted to make sure I did it 100% correctly. And thankfully, I didn’t have to do it by eye alone.
One website I frequent is the BioMediaProject.com (currently in the process of moving to MaskofDestiny.com), home to all things Bionicle. From archives of the original Flash and retail games to specific marketing materials only meant to be seen by Lego employees, it’s an absolute haven for people like me.
Part of these archives includes some of the style guides that were used by Lego and companies it outsourced to, to make sure their branding stayed consistent. One for each year, save for 2002 and 2010, the years 2006-2008 are grouped together in a special “e-style guide” (found here) that unfortunately runs off of Flash, which made it somewhat of a pain to open.
Nonetheless, using an emulator, I was able to view the contents inside. Included were the specific guides for the years of 2006, 2007, and 2008, along with a general introduction to both the story during the time period, and also a general guide to Bionicle itself.
There’s too much specifics to go over here, so I do highly recommend taking a look at it for yourself. For the purposes of this project though, these are some of the pages that will serve the most useful to me:




Unfortunately, all of the downloadable content linked in these images are lost, for the most part, but there are other ways to get some of them, either through recreating them myself, or by taking other Photoshop files that contain the assets.
This is also not everything that I will be relying on, it’s simply the most interesting parts of the guide. Beyond the guide itself, I also have the physical canisters with me that I can reference. No better of a guide than what was officially released, after all.
But with this all gathered, I took some time to begin work on the display banner.
While creating it, I decided that, instead of trying to measure everything constantly and make sure none of the logos or icons go somewhere I don’t want them to, it would be much easier to print out the background on its own, and then print out any extra decals I want as stickers! Following this pathway made it much, much easier for me to create it all.
I first got the background that would host everything I wanted, which I decided to model after the background on the Inika canisters and promotional material:

From there, I created a new canvas to host all of my sticker designs. I started by adding the Toa Inika icons that I’ve always loved:

I also wanted to add both the Inika and Bionicle logo to the display. The Bionicle logo was easy enough, even though BioMediaProject didn’t have the specific one used in 2006, the biosector01 wiki did. For the Inika logo though, I wanted to use the same one from the canisters. On the design document, it has the “Scratched Outline” label.

However, it wasn’t so straightforward. I thought that BioMediaProject would have it, and that would be the end of it, but strangely, the only Inika logo they host is the “Clean” one from above, not outlines, no scratches.
And as I said before, all of the download links in the design documents are broken, so no luck there. I got a bit desperate, so I just kept trying to search to see if anywhere else hosted the files from it, but there was still nothing. I did, however, come across biosector01 again though, and amazingly, they had a high-quality version of the “Scratched” version of the logo.
I was baffled, nowhere else had the logo in such a high quality, so I honestly have no clue where it came from, but I’m very thankful for it. My job wasn’t over though, as I needed the outline, partially for styling reasons, and partially because the sticker paper can’t print transparent parts.
I tried using the “Stroke” modifier in Photoshop, but it didn’t give me the same results as the official logo, so instead of trying to make it work, I just traced the outline with the pen tool and made it fit the logo I had.

It’s pretty close, but there are very minor imperfections, that do bother me. But I’m willing to leave a bit of errors, since it won’t be super big anyway.
While working on the stickers, I had another idea of something I wanted to add. The Piraka hazard sign from the commercial!

It’s a little goofy, because who could this possibly be for, who could’ve put this up? Maybe the Piraka just want to mark their territory that much more. Regardless, I think having this sign be a part of all the broken fences would be a really nice detail, so I got to work.
I knew I would have to recreate this one, as there’s no way the original texture would just be floating around online, at least easily. The triangle and its outline were easy enough to do in Photoshop, but the Piraka head itself was a bit tricky.
It is very clearly a silhouette of Vezok, but there’s no icon that looks like it. Some of the Piraka icons are pretty abstract (how is Hakann’s symbol a representation of him?), and while Vezok and Thok’s symbols look similar, neither one shows their teeth like in the commercial.
This tells me that the sign was custom made, but it’s no issue. I decided that just using Vezok’s icon as is will still looks pretty good, so I made the following:

I could probably add teeth in, but I’ll do that only if I really don’t like this design.
Nonetheless, I’m still not done with this sign. It’s much too clean, especially since it’ll have just been attacked and blasted off of its fence, so I remedied that with some basic dirt and scratch textures.

It’s got a lot more going on than the sign in the commercial, and I think it’s a bit cluttered, but it’s still recognizable, which is all that matters for me.
With all of this together, I’m ready to print on paper, but there’s something to attend to first.
Pushing Buttons
It’s taken me so long to do all of this that my brand new button has been sitting around for a while! It’s time to show it off.


Unfortunately, the process was not perfect for the Voya Nui icon. There is a lot of black mixed into the green in the center, something I cannot clean up at all. The ring also suffered from some very odd issues, probably due to it being so small, and me printing it with a very, very high detail level.
I don’t really want to reprint either of these. They’re not unusable, and trying to print the bubble again is just priming for more headaches and issues. Perhaps if I have extra time. Either way, my measurements were absolutely perfect. So perfect, that I actually cannot remove the button on the backside of the bubble without a tool, and some force.

Thankfully, this is exactly what I wanted, so no issue there.
With the button complete now, there’s only a few more steps left to go.
One Minute to Midnight
However it will have to wait, as I am out of time for this week. I ended up being very busy and did not work on what I wanted to as much as I needed, so I am a bit behind now. But thankfully, not by much.
From here, all that’s left to do is print the decal and stickers, and then I can start putting the Plexiglass on, and making any final touches I need. It’s been a long journey, and I’m ready for it to be over.
That being said though, there are a few things I’d like to do if I have extra time. First, of course, is adding more debris around the base, as it’s much to clean right now, and scattering some extra rocks can really help sell the illusion. I’d also like to secure the platform raisers, as while they will work, they’re very loose right now and don’t sell the idea that this was made by a professional very well. Beyond that, I may reprint the button if I can’t stand it, and I may also end up adding more decals and stickers as I go.
For now though, I need to rest and prepare for my finals next week!
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06 Almost There
The last couple of weeks have seen multiple rounds of iteration over my code and a few realizations on how a better structure could have been had from the beginning.
The first big thing change was the move from circles to ellipses, this took me a while. Turns out, there is a delightful bit of math for tracing the path of an ellipse called the parametric ellipse equation, this takes a parameter, theta (t in this case), an angle between 0 and tau (two * pi), and outputs an x and y value for the circumference of the ellipse at that angle. This plugs into code very simply and allowed me to stretch my orbits to better fit a non-square display.
Below is the note I have written for myself in the code. It includes a link to the site I used to learn this.
Parametric equation of an ellipse x = cx + a * cos(t) y = cy + b * sin(t) t = angle parameter, from 0 to Tau (2 PI) cos(t) = x component sin(t) = y component a & b = scale value for eccentricity cx & cy = offset for center point Source: Math Open Ref - Parametric EllipseWith that addition came the challenge of mixing and matching equations. Previously I have been using a p5.js function, arc() to draw the orbits of the planets and fill in the portion of the orbit that they have completed. This also takes the parameters of an ellipse, but this function calculates angle differently. So my orbit fell out of sync with my planet, except at quarter PI intervals. Instead I have switched to drawing the whole orbit, and changing the fill value over time to indicate when an orbit has been completed.
While adding this functionality and preparing an output of my piece for the HCC Media Wall, I stumbled upon a very simple method for creating a “film grain” effect, simply drawing random points with a slight fade every frame, I am unsure if I will use it for my final piece, but it was a neat find.
Below is an export of my piece as I have it being shown on the HCC wall (except rotated 90 degrees).
After that I have been playing around with adding text, I greatly enjoyed seeing the work of Ryoji Ikeda at the High Museum in Atlanta in March. His exhibition, data-verse was, perhaps, the greatest thing I have ever seen in a museum, and I loved the way he uses data and text in his work.
Currently I have 3 chunks of text, The first displaying how long in seconds until each planet will complete an orbit, the second displaying a count of how many orbits each planet has completed, and third, a percentage of how far along in an orbit each planet is.
What’s Left
Over the next couple of days I will refine this and refine my musical piece in lead up to Research and Creativity day where I will be giving an oral presentation on this project.
Before I present I will be experimenting with having the text pushed all to one side, adding more text, and most importantly, fixing the synchronization of my music and visuals, I believe I miscalculated either the speed of the music or the speed of rotation of the planets, they do not line up at all.
I will leave you with a link to the High Museum website which shows a glimpse into Ryoji Ikeda’s beautiful work, and a promise that by next week I will have a finished piece and a reflection to share.
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Baseball Podcasting: Another Presentation and Recording Episode 2! – Blog Post #7
Podcasting once Again
Michael Murphy has been tracked down! Huzzah! We recorded Episode 2 on Friday, April 18 in the recording booth in the basement of the HCC. It was a slightly different space but that is what worked with scheduling and Michael knew the systems well so that helped. We used Audacity to record the audio then exported it into my Google Drive so now I have it. The computer in the booth was an Apple computer, which is also unfamiliar to me so that was fun to navigate. Remind me to yell at Steve Jobs later for making things different (Just kidding, different is fine). Michael was an excellent help with all of that too. We spent like an hour talking about Preservation, and some other things. This one is definitely going to need to be cut down, but it was fun and Michael really added to the vibe, so shoutout to him for being awesome

Me and Michael Recording Episode 2, we had fun Website Refining
I like the content on my website, but it looks slightly boring for my taste, I think it needs a little more sizzle. I also needed a logo that shows up on the web tab for it that isn’t the WordPress logo, so there’s still been a fair amount of touchup to be done, which I guess is a constant for improving anything. To try to find some sizzle I started playing with themes and wound up figuratively exploding my website into next week. That took some time to fix, which I eventually did, but WordPress is not always as easy as it seems I guess. After that I think I am going to keep what I have on that front, it is simple and easy to navigate, so why reinvent the wheel. I may change it later once I learn more but right now worrying about lots of other life things, I think simple is better for me. I did make a logo and a simpler version of it for the website icon, which I think turned out great. I used Canva to do that, it seemed the most effective way to go. That has now been added and I think the website homepage looks a lot better with just that. I also found a way to have the tagline as part of the title page, so now there is something saying what the website is in addition to the name. It is coming together nicely.

The Logo looks pretty good, at least in my opinion Research and Creativity Day Prep – Part 2
I started making my presentation slides, and these are turning out quite a lot different than I was expecting. I am trying to have a healthy balance of process and actual research in it, because the research is the point of what the process has led to, and it has been fun to try to craft that. I think I have everything I need for them done, now I just need to practice the presentation. I am presenting Friday April 25 in the morning, so I have time. I also know enough at this point I should not need too many notes. I am excited for this, getting to share it with more people is super cool!
Next Steps
As the semester nears an end I have one ambitious goal beyond presenting at Research and Creativity Day. I want to publish Episode 2 before the end of finals week. We will see if that is doable as the end of the semester does its thing, added to the end of college and having a bunch of other life things. But all I have to do is edit and make the transcript, cite sources, and put it up. It did not take too long with episode 1 once I figured out how things work, and since I have already figured it out it makes it that much easier. I am going to try for that. Wish me luck, I’ll give one more update here later on.
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Bionicle Display Project Part 13 – Try Me!

Week 13 has crept up now, leaving only 3 weeks left to complete this project. No time to waste, so let’s get into it.
Fencing Up
Continuing from last week, I immediately got to work making a few more fence sections. Once I was satisfied with the amount, I added them to the display in a way that would help sell the story idea that the Inika were storming the gates of the Piraka Stronghold.

These positions are in no way set in stone, especially because I’ll be removing them shortly to paint over them, but I think it’s a good start.
I also want to add bits of wire strewn about to better show that the fence is supposed to be broken open, but I’ll work on that after painting. Which speaking of…
A Fresh Coat
It’s finally time, at long last.
To get the base set up for painting, I lifted it up using some plastic cups, and removed the cables from each Toa underneath. Then, I removed the fence I just added, and finally, the Toa themselves.
Once that was all done, I scored the board with a knife to mark out the tiles, this time doing it by hand with more room for error, to really make it look like it was natural rock carved by enslaved Matoran.
I also made sure to give plenty of scratches, cracks, and other textures to show wear and tear.

Then, I simply just put a few coats of my primer mixture on it and waited for it to dry.
While waiting for it to dry, I began work on a button design, and I knew exactly what I wanted to do.
In the image below are some of the icons used to represent the first half of the 2006 year of Bionicle. The one of focus here is the Zamor sphere with the icon of Voya Nui inside of it, surrounded by some metal object.

It’s definitely clear by now what my intentions are. I couldn’t help but notice how well it would work as a button, so I got to designing a model for it in Blender.
I worked on it for a bit, but it was quickly back to painting as the layers dried faster and faster.
After applying the primer layer, I put a layer of grey over the entire board, and used a lighter gray to try and throw some highlights around it, to spice it up. I don’t think I did very well.

Nonetheless, I’m still satisfied with how it looks so far. The next step will be to apply a very small amount of the brown wash I used previously. I’ll make sure not to go overboard again on accident.

Which I think I did a good job at avoiding.
While I’m overall satisfied with the look of it now, before I seal it in entirely, I want to give it a day for my eyes to rest and refresh. I can always make adjustments now, but once I put the varnish on, that’s it, no more edits, so I want to make sure I have it right.
The Next Day
Coming back to it, I really, really like how it turned out. I did have to go over the lines a bit with a knife to redefine the edges, but I think I did great with this. So on that note, it’s time to seal it up.
I put some layers on, and continued working on the button design while I waited for them to dry.
After some tedious copy and pasting, I came out with this result:

I gave it a test print and I’m mostly satisfied with the result.

I’ll need to make a few tiny adjustments to the size and specifics of it, but the overall core idea is there.
But with that short detour, the base has had enough time to dry fully, so I went ahead and started reattaching the chains and Toa.
While putting them back on though, there was a few things I found I need to address.
Minor Readjustments
First, Jaller desperately needs a coat of nail polish on his joints. He’s flying around like his joints aren’t supposed to stay attached.
The other thing that was bothering me is the composition of the Toa, again. Specifically, I didn’t like how similar of a position all of their swords were, as it became very noticeable with the lights on. It’s too late to change their positioning, but I can at least move their arms.
Specifically, I wanted to change up either Kongu or Matoro, and Nuparu or Hewkii, as the way they hold their swords are much too symmetrical.
For Kongu and Matoro, I decided to adjust Matoro so that his sword was raised up closer to his chest, rather than being parallel with the ground. I may adjust it slightly from here since now he, Jaller, and Hahli are all in sync with a similar pose.
But for now, it will work. Next up I looked at Hewkii and Nuparu. I readjusted Hewkii a little bit, but there wasn’t much else I could do with his current pose, so I had to, unfortunately, give in and allow Nuparu to two-hand his drill again. I just can’t deny that it makes him look so much more dynamic.
Like I mentioned with Matoro, I’ll probably end up making some more adjustments to the Toa, but I don’t think they’ll be worth writing down. But with this out of the way, let’s move on.
Display, to Play-set
I want to finally get Kongu attached to the display, so I need to work on a button right now. I have the design I want ready to print, but I now need an actual, physical button for my button to press. Thankfully, the DKC has quite a few of those lying around.
I ended up choosing one of the larger buttons with a removeable cap, which means it’ll be easy enough for me to add that into my current design.
Although, it would be much easier to just attach my button to the existing button as is, which is the path I went down. I simply made a hole in the button to fit the other button into.

I still need to widen it a tiny bit, but this will work for the time being, as I am out of time for this week.
End of the Line
There is little time left for this project to reach its conclusion, so it’s a good thing that I also don’t have much left to do. I have received information about the printer I’ll be using, so I can begin work on the decals and get those printed next week, which will leave only the Plexiglass left to assemble. Of course, none of this until I print out the final design for my button.
It has gotten down to the wire, to the point where a single mistake can cause me to not finish the project. Thankfully, as I mentioned before, I will have much more time to work on this during the final week, if needed, but I would rather take the time to relax a bit if I can.
Regardless, I’ll rest up for now and prepare myself to bring this all together next week.